Thursday, April 4, 2019

Material Texture Loader: PBR workflow script for 3ds Max

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The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works especially well with a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material. 



Features

  -Automatically applies textures to material slots, based on name conventions in the texture filename.
  -Automatically sets the right gamma input for the different texture channels.
  -Instance Cropping and UVW Coordinates of textures that are created for a particular material.
  -Choose between Standard, Vray and Corona, bitmaps and materials.
  -Quickly set Mapping channel and Material ID's.
  -Drag and Drop your material straight into the scene.
  -Compatibel with 3ds max 2018. VRay, Corona and Standard materials.

Availability


We’re going to QUO VADIS 2019!

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We’re going to QUO VADIS 2019!We’re off to QUO VADIS, and there’s still time for you to register for a fantastic CRYENGINE workshop.
If you’re heading to QUO VADIS, a game development conference which is taking place April 8-9 in Berlin, don’t forget to sign up for a special workshop held by our very own Learning Manager, Brian Dilg. Tickets for the event are still available, and by signing up for the workshop, you’ll get a free CRYENGINE t-shirt. The workshop is designed to help you streamline CRYENGINE game development with practical examples from teams of all sizes, from solo outfits all the way up to AAA. CRYENGINE community staff, Cry-Nic and Cry-Flare will also be at the conference, and if you track down one of our friendly team members, don’t forget to say hello and pick up a free CRYENGINE pin badge!
Topics covered during the workshop will include:
  • Prototyping
  • Asset preparation
  • Reusing codebases/prototypes/assets/components
  • Development
  • Planning and adapting
  • Testing
  • And more!
Full description of the session:
“Game development is software development, but it is also art, storytelling, music, world-building, and much more. An efficient game design team streamlines production and maximizes the skills that its members bring to diverse development tasks, from methodical problem-solving to subtle design. In this workshop, we’ll look at case studies from games built in CRYENGINE V by teams ranging from one person to over 150 as examples of how to strategically make the most of development resources. We’ll discuss visual scripting vs. coding and when to choose one or both to ensure that your team can work simultaneously and seamlessly, making sure each person’s skills are best used.
“If you’d like to follow along on your own laptop, please pre-install the latest version of CRYENGINE V and the Homebound game asset from the CRYENGINE marketplace. You can find helpful instructions for installing and getting started in the beginner’s guide.”
Have you got a topic you’d like to see covered in a future workshop? Let us know in the comments, on the forum, or via Facebook, and Twitter. Don’t forget to join the community and our CRYENGINE development team over on the official CRYENGINE Discord channel.
- Your CRYENGINE Team

Tuesday, April 2, 2019

Chaos High-Performance Physics and Destruction System Full-length Demo | GDC 2019 | Unreal Engine


Smooth Boolean v1.0 for 3ds Max 2013 - 2019 | Modeling tool in 3ds Max


3ds Max 2020 Chamfer Updates

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Our latest Chamfer Modifier updates in 3ds Max 2020 make it more efficient and predictable for modeling.
Watch as 3ds Max team member Martin Coven takes you through the details:

 Highlights
  • The new Fixed Weight Chamfer keeps a consistent chamfer width. 
  • Weighted chamfer allow chamfer to be controlled on a per-edge basis with crease weights. 
  • New presets allow to save favorite or set default settings. 
  • Added Inset adds edge rings to chamfers for users who cannot use smoothing
  • groups, such as models for game engines. 
  • End Point Bias: Edges that don’t end at a corner terminate on the next parallel edge can 
       bias between the near and far vertex.
  • Added Depth allows the profile of the chamfer to go from a depth of 1 (a sharp edge)    to 0 (a straight edge), to -0.5 (an inverted curve) 


 Bringing your ideas to life
Autodesk is committed to responding quickly to 3ds Max user feedback. That’s why this release includes many of which were submitted by the 3ds Max user community at 3dsmaxfeedback.autodesk.com.

Consult the 3ds Max 2020 Release Notes for further information.
For more details, see  What’s New in 3ds Max and visit the 3ds Max Public Roadmap.

Featured free Marketplace content - April 2019

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By Amanda Bott

In partnership with Unreal Engine Marketplace creators, select content will be available for free to the UE4 community each month to give artists, designers, and programmers even more resources at no additional cost.

Check out the new content available this month!

April's Featured Free Content:

Advanced Locomotion System V3 - LongmireLocomotion

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An advanced character BP locomotion system, with over 70 animations and blendspaces

Crazy Insane Dining Sets - Tiny Little Studios

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Over 65 dining sets and small props to decorate your interior scenes

DENT - Networked Destruction - ByteSumPi LTD

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A fully networkable toolkit that extends the amount of control and refinement over fractures

Mega Game Music Collection - MuzStation Game Music

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A library of over 180 music tracks for action, fantasy, horror, puzzle games, and more

Melee Weapons Pack - Karl Detroit

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8 high-quality melee weapons with LOD, PBR textures and materials

New Permanently Free Content:

Advanced Glass Material Pack - Michal Orzelek

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A collection of high quality, customizable glass, and transparent materials

City Subway Train - Modular - Dekogon

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Modular New York-style underground subway train, including models, materials, and VFX

Grab these great assets from Marketplace creators while they’re available! New content will arrive in May, so check back then for even more new free content.

Are you a Marketplace creator interested in having your content featured for free to the community? Visit unrealengine.com/uesponsoredcontent.

Monday, April 1, 2019

Autodesk 3ds Max 2020

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Autodesk is going to release 3ds Max 2020 which is focuses on delivering efficiency, performance, and stability that will speed up the content creation process. New updates for Revit and Chamfer Modifier provide more flexibility whether it’s dealing with importing complex BIM data or creating that next killer game asset. Improvements to OSL (Open Shading Language), viewport playback, and a faster animation preview allow to visualize the result of the work more accurately and minimize times between production changes. 
Check out the new features Video



Highlights features should be:

- Chamfer modifier improvements 
- Enhancements and Changes for Alembic, Civil View, Modeling, Performance

What was new in 2019.3 Update

*Interactive ActiveShade viewport 
- Improvements to ActiveShade let you interact and render simultaneously in the same viewport. Your rendering workflow is extended so you can now see the final result of your adjustments as you make them.

*Revit version compatibility 
- You no longer need to upgrade your file when importing a Revit 2018 file, provided you have 3ds Max 2018 and Revit Interoperability for 3ds Max installed.

*Alembic interoperability with Maya 
- Custom Attributes from Maya are grouped to support attributes on transforms and shapes, and vertex color sets are compatible with Maya import and export.

*OSL Map 
-Improvements include improved bracket highlighting, syntax highlighting, and better docking. Viewport support supports OSL features such as node properties and improved Bump map support.

*Revit import
-Importing Revit is twice as fast as before (depending on the dataset), lights imported from Revit (via FBX/RVT) now work and render correctly, and the Import dialog has been improved so it is easier to understand and use. 

there are no much change but no worry we have something really cool coming to 3ds Max: tyFlow.