Thursday, April 4, 2019

Material Texture Loader: PBR workflow script for 3ds Max

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The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works especially well with a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material. 



Features

  -Automatically applies textures to material slots, based on name conventions in the texture filename.
  -Automatically sets the right gamma input for the different texture channels.
  -Instance Cropping and UVW Coordinates of textures that are created for a particular material.
  -Choose between Standard, Vray and Corona, bitmaps and materials.
  -Quickly set Mapping channel and Material ID's.
  -Drag and Drop your material straight into the scene.
  -Compatibel with 3ds max 2018. VRay, Corona and Standard materials.

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